class NiceAA12Pickup extends NiceWeaponPickup; defaultproperties { cost=1250 AmmoCost=50 BuyClipSize=20 PowerValue=85 SpeedValue=65 RangeValue=20 Description="An advanced fully automatic shotgun." ItemName="AA12 Shotgun" ItemShortName="AA12 Shotgun" AmmoItemName="12-gauge drum" CorrespondingPerkIndex=1 EquipmentCategoryID=3 VariantClasses(0)=Class'KFMod.GoldenAA12Pickup' InventoryType=class'NiceAA12AutoShotgun' PickupMessage="You got the AA12 auto shotgun." PickupSound=Sound'KF_AA12Snd.AA12_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Shotguns.AA12_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 }