class NiceMoss12Fire extends NiceShotgunFire; defaultproperties { ProjectileSpeed=3500.000000 FireSoundRef="NicePackSnd.SG_Fire" StereoFireSoundRef="NicePackSnd.SG_FireST" NoAmmoSoundRef="NicePackSnd.SG_DryFire" DamageType=class'NiceDamTypeMoss12Z' DamageMax=25 AmmoClass=class'NiceMoss12Ammo' }