class NiceNailGunFire extends NiceShotgunFire; simulated function bool ShouldBounce(){ return true; } defaultproperties { ProjPerFire=1 KickMomentum=(X=-25.000000,Z=0.000000) ProjectileSpeed=9260.0 bShouldBounce=True bCausePain=True bulletClass=class'NiceNail' maxVerticalRecoilAngle=0 maxHorizontalRecoilAngle=0 bRandomPitchFireSound=True FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M" StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S" NoAmmoSoundRef="KF_NailShotgun.KF_NailShotgun_Dryfire" DamageType=class'NiceDamTypeNailGun' DamageMax=66 FireAnimRate=1.250000 FireRate=0.300000 AmmoClass=class'NiceNailGunAmmo' ShakeRotTime=3.000000 ShakeOffsetTime=2.000000 BotRefireRate=0.500000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNailGun' SpreadStyle=SS_None Spread=1125.000000 }