class NiceCrossbowAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceCrossbowPickup' AmmoPickupAmount=4 MaxAmmo=40 PickupClass=class'NiceCrossbowAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="An arrow" }