class NiceSVDAmmo extends NiceAmmo; defaultproperties { WeaponPickupClass=class'NiceSVDPickup' AmmoPickupAmount=10 MaxAmmo=30 InitialAmount=8 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="7.62x54mm" }