class NiceSVDSAmmo extends NiceAmmo; defaultproperties { WeaponPickupClass=class'NiceSVDSPickup' AmmoPickupAmount=5 MaxAmmo=60 InitialAmount=15 PickupClass=class'NiceSVDSAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="7.62x54mm" }