class NiceProtecta extends Protecta; // Use alt fire to switch fire modes simulated function AltFire(float F) { if(ReadyToFire(0)) { DoToggle(); } } exec function SwitchModes() { DoToggle(); } defaultproperties { FireModeClass(0)=Class'NicePack.NiceProtectaFire' PickupClass=Class'NicePack.NiceProtectaPickup' ItemName="Flare Shotgun 'Protecta' NW" }