//============================================================================== // NicePack / NiceRemoteDataEvents //============================================================================== // Temporary stand-in for future functionality. //============================================================================== // 'Nice pack' source // Do whatever the fuck you want with it // Author: dkanus // E-mail: dkanus@gmail.com //============================================================================== class NiceRemoteDataEvents extends Object dependson(NiceStorageBase); var array< class > adapters; // If adapter was already added also returns 'false'. static function bool AddAdapter(class newAdapter, optional LevelInfo level){ local int i; if(newAdapter == none) return false; for(i = 0;i < default.adapters.length;i ++) if(default.adapters[i] == newAdapter) return false; newAdapter.default.level = level; default.adapters[default.adapters.length] = newAdapter; return true; } // If adapter wasn't even present also returns 'false'. static function bool RemoveAdapter(class adapter){ local int i; if(adapter == none) return false; for(i = 0;i < default.adapters.length;i ++){ if(default.adapters[i] == adapter){ default.adapters.Remove(i, 1); return true; } } return false; } static function CallLinkEstablished(){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.LinkEstablished(); } static function CallDataCreated(string dataID){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.DataCreated(dataID); } static function CallDataExistResponse(string dataID, bool doesExist){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.DataExistResponse(dataID, doesExist); } static function CallConnectionRequestResponse ( string dataID, NiceStorageBase.ECreateDataResponse response ){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.ConnectionRequestResponse(dataID, response); } static function CallVariableUpdated(string dataID, string variableName){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.VariableUpdated(dataID, variableName); } static function CallBoolVariableUpdated(string dataID, string variableName, bool newValue){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.BoolVariableUpdated( dataID, variableName, newValue); } static function CallByteVariableUpdated(string dataID, string variableName, byte newValue){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.ByteVariableUpdated( dataID, variableName, newValue); } static function CallIntVariableUpdated( string dataID, string variableName, int newValue){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.IntVariableUpdated( dataID, variableName, newValue); } static function CallFloatVariableUpdated( string dataID, string variableName, float newValue){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.FloatVariableUpdated(dataID, variableName, newValue); } static function CallStringVariableUpdated( string dataID, string variableName, string newValue){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.StringVariableUpdated( dataID, variableName, newValue); } static function CallClassVariableUpdated( string dataID, string variableName, class newValue){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.ClassVariableUpdated(dataID, variableName, newValue); } static function CallDataUpToDate(string dataID){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.DataUpToDate(dataID); } static function CallWriteAccessGranted( string dataID, NicePlayerController newOwner){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.WriteAccessGranted(dataID, newOwner); } static function CallWritingAccessRevoked( string dataID, NicePlayerController newOwner){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.WriteAccessRevoked(dataID, newOwner); } static function CallWriteAccessRefused( string dataID, NicePlayerController newOwner){ local int i; for(i = 0;i < default.adapters.length;i ++) default.adapters[i].static.WriteAccessRefused(dataID, newOwner); }