class NiceJudgeAmmo extends NiceAmmo; defaultproperties { WeaponPickupClass=class'NiceJudgePistolPickup' AmmoPickupAmount=5 MaxAmmo=60 InitialAmount=15 PickupClass=class'NiceJudgeAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Judge bullets" }