class NiceKnifeFireB extends NiceMeleeFire; defaultproperties { weaponRange=95.000000 damageDelay=0.600000 MeleeHitSounds(0)=SoundGroup'KF_KnifeSnd.Knife_HitFlesh' FireAnims(0)="Stab" HitEffectClass=Class'KFMod.KnifeHitEffect' MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh" DamageType=Class'NicePack.NiceDamTypeKnife' DamageMax=55 bWaitForRelease=True FireRate=1.100000 BotRefireRate=1.100000 }