class NiceBullpupAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceBullpupPickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=45 PickupClass=class'NiceBullpupAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Bullpup bullets" }