class NiceThompsonDrumFire extends NiceHighROFFire; defaultproperties { FireEndSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_M" FireEndStereoSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_S" AmbientFireSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop" ProjectileSpeed=14250.000000 RecoilRate=0.080000 maxVerticalRecoilAngle=240 maxHorizontalRecoilAngle=120 ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG' ShellEjectBoneName="Shell_eject" bRandomPitchFireSound=False FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M" StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'NicePack.NiceDamTypeThompsonDrum' DamageMin=20 DamageMax=20 Momentum=12500.000000 FireRate=0.085700 AmmoClass=Class'NicePack.NiceThompsonDrumAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.150000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 }