class NiceAK47Fire extends NiceFire; defaultproperties { zedTimeFireSpeedUp=1.200000 ProjectileSpeed=35750.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.070000 maxVerticalRecoilAngle=210 maxHorizontalRecoilAngle=105 ShellEjectClass=Class'ROEffects.KFShellEjectAK' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="KF_AK47Snd.AK47_Fire" StereoFireSoundRef="KF_AK47Snd.AK47_FireST" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'NicePack.NiceDamTypeAK47AssaultRifle' DamageMin=60 DamageMax=60 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.109000 AmmoClass=Class'NicePack.NiceAK47Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 }