class NiceL85A2Fire extends NiceFire; defaultproperties { zedTimeFireSpeedUp=2.500000 ProjectileSpeed=46500.000000 bBetterBurst=True FireAimedAnim="Fire_Iron" RecoilRate=0.050000 maxVerticalRecoilAngle=75 maxHorizontalRecoilAngle=37 ShellEjectClass=Class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName="Shell_eject" bRandomPitchFireSound=False FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M" StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'NicePack.NiceDamTypeL85A2Z' DamageMin=81 DamageMax=81 Momentum=10000.000000 bPawnRapidFireAnim=True bWaitForRelease=True bAttachSmokeEmitter=True TransientSoundVolume=1.800000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.250000 AmmoClass=Class'NicePack.NiceL85A2Ammo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.350000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=30.000000 }