class NiceM4M203AssaultRifle extends NiceAssaultRifle; #exec OBJ LOAD FILE=KillingFloorWeapons.utx #exec OBJ LOAD FILE=KillingFloorHUD.utx #exec OBJ LOAD FILE=Inf_Weapons_Foley.uax simulated function PostBeginPlay(){ local AutoReloadAnimDesc reloadDesc; autoReloadsDescriptions.Length = 0; reloadDesc.canInterruptFrame = 0.217; reloadDesc.trashStartFrame = 0.679; reloadDesc.resumeFrame = 0.32; reloadDesc.speedFrame = 0.019; reloadDesc.animName = 'Fire_Secondary'; autoReloadsDescriptions[0] = reloadDesc; reloadDesc.animName = 'Fire_Iron_Secondary'; autoReloadsDescriptions[1] = reloadDesc; super.PostBeginPlay(); } defaultproperties { bSemiAutoFireEnabled=False reloadPreEndFrame=0.148000 reloadEndFrame=0.546000 reloadChargeEndFrame=0.778000 reloadMagStartFrame=0.306000 reloadChargeStartFrame=0.694000 autoReloadSpeedModifier=1.500000 ForceZoomOutOnAltFireTime=0.400000 MagCapacity=30 ReloadRate=3.633300 bHasSecondaryAmmo=True bReduceMagAmmoOnSecondaryFire=False ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_M4203" Weight=6.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M4_203' bIsTier2Weapon=True bIsTier3Weapon=True MeshRef="KF_Wep_M4M203.M4M203_Trip" SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.m4_cmb" SelectSoundRef="KF_M4RifleSnd.WEP_M4_Foley_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.M4_203_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=Class'NicePack.NiceM4M203Fire' FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="An assault rifle with an attached grenade launcher." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=190 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=8 PickupClass=Class'NicePack.NiceM4M203Pickup' PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceM4M203Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="M4 203" TransientSoundVolume=1.250000 }