class NiceShotgun extends NiceWeapon; simulated function fillSubReloadStages(){ // Loading 8 shells during 173 frames tops, with first shell loaded at frame 15, with 18 frames between load moments generateReloadStages(8, 173, 15, 18); // Make corrections, based on notify sound positioning reloadStages[0] = 16.0 / 173.0; reloadStages[2] = 50.0 / 173.0; reloadStages[7] = 140.0 / 173.0; } defaultproperties { bChangeClipIcon=True hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet' reloadType=RTYPE_SINGLE FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000) ForceZoomOutOnFireTime=0.010000 MagCapacity=8 ReloadRate=0.666667 ReloadAnim="Reload" ReloadAnimRate=1.000000 bHoldToReload=True WeaponReloadAnim="Reload_Shotgun" Weight=4.000000 bTorchEnabled=True bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Combat_Shotgun' MeshRef="KF_Weapons_Trip.Shotgun_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Shotguns.shotgun_cmb" SelectSoundRef="KF_PumpSGSnd.SG_Select" HudImageRef="KillingFloorHUD.WeaponSelect.combat_shotgun_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.combat_shotgun" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceShotgunFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" AIRating=0.600000 CurrentRating=0.600000 bShowChargingBar=True Description="A rugged tactical pump action shotgun common to police divisions the world over. It accepts a maximum of 8 shells and can fire in rapid succession." DisplayFOV=65.000000 Priority=135 InventoryGroup=3 GroupOffset=2 PickupClass=Class'NicePack.NiceShotgunPickup' PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000) BobDamping=7.000000 AttachmentClass=Class'NicePack.NiceShotgunAttachment' IconCoords=(X1=169,Y1=172,X2=245,Y2=208) ItemName="Shotgun" TransientSoundVolume=1.000000 }