class NiceKrissMMedicGun extends NiceMedicGun; defaultproperties { medicChargeRegenRate=20.000000 reloadPreEndFrame=0.150000 reloadEndFrame=0.580000 reloadChargeEndFrame=0.780000 reloadMagStartFrame=0.290000 reloadChargeStartFrame=0.680000 MagCapacity=33 ReloadRate=3.330000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_Kriss" Weight=4.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KRISS' bIsTier3Weapon=True MeshRef="KF_Wep_Kriss.Kriss_Trip" SkinRefs(0)="Kf_Weapons9_Trip_T.Weapons.Medic_Kriss_cmb" SelectSoundRef="KF_KrissSND.KF_WEP_KRISS_Handling_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.KRISS_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=class'NiceKrissMFire' FireModeClass(1)=class'NiceKrissMAltFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=120 InventoryGroup=3 GroupOffset=17 PickupClass=class'NiceKrissMPickup' PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=class'NiceKrissMAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="KRISS Vector Medic Gun" TransientSoundVolume=1.250000 }