class NiceThompsonH extends NiceHeavyGun; defaultproperties { reloadPreEndFrame=0.196000 reloadEndFrame=0.587000 reloadChargeEndFrame=0.783000 reloadMagStartFrame=0.380000 reloadChargeStartFrame=0.641000 MagazineBone="mag" MagCapacity=40 ReloadRate=3.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_AK47" Weight=6.000000 bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=65.000000 SleeveNum=0 TraderInfoTexture=Texture'HMG_T.Thompson.Thompson_Trader' bIsTier2Weapon=True MeshRef="HMG_A.thompson_mesh" SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb" SkinRefs(1)="HMG_T.Thompson.Main" SkinRefs(2)="HMG_T.Thompson.stuff" SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back" HudImageRef="HMG_T.Thompson.Thompson_unselected" SelectedHudImageRef="HMG_T.Thompson.Thompson_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=class'NiceThompsonHFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 Description="Alternative, heavier version of the Thompson gun. Uses different type of ammunition, the one more suited for straight-up destroying zed, rather than quickly dispatching them." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=95 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 PickupClass=class'NiceThompsonHPickup' PlayerViewOffset=(X=4.000000,Y=5.000000,Z=-3.000000) BobDamping=4.000000 AttachmentClass=class'NiceThompsonHAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Heavy Tommy Gun" TransientSoundVolume=1.250000 }