class NiceAxe extends NiceMeleeWeapon; defaultproperties { weaponRange=80.000000 BloodSkinSwitchArray=0 BloodyMaterialRef="KF_Weapons_Trip_T.melee.axe_bloody_cmb" bSpeedMeUp=True Weight=5.000000 StandardDisplayFOV=75.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Axe_Trip" SkinRefs(0)="KF_Weapons_Trip_T.melee.axe_cmb" SelectSoundRef="KF_AxeSnd.Axe_Select" HudImageRef="KillingFloorHUD.WeaponSelect.Axe_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe" FireModeClass(0)=class'NiceAxeFire' FireModeClass(1)=class'NiceAxeFireB' AIRating=0.300000 Description="A common two-handed fireman's axe." DisplayFOV=75.000000 Priority=55 GroupOffset=3 PickupClass=class'NiceAxePickup' BobDamping=8.000000 AttachmentClass=class'NiceAxeAttachment' IconCoords=(X1=169,Y1=39,X2=241,Y2=77) ItemName="Axe" }