class NiceWinchesterAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { WeaponPickupClass=class'NiceWinchesterPickup' AmmoPickupAmount=10 MaxAmmo=80 InitialAmount=20 PickupClass=class'NiceWinchesterAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Winchester bullets" }