class NiceAxeFireB extends NiceMeleeFire; defaultproperties { weaponRange=90.000000 damageDelay=0.760000 FireAnims(0)="PowerAttack" HitEffectClass=Class'KFMod.AxeHitEffect' MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh" DamageType=class'NiceDamTypeAxe' DamageMax=275 bWaitForRelease=True FireRate=1.333000 BotRefireRate=0.850000 }