class NiceDualDeagleAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { WeaponPickupClass=class'NiceDualDeaglePickup' AmmoPickupAmount=8 MaxAmmo=72 InitialAmount=24 PickupClass=class'NiceDualDeagleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Deagle bullets" }