class NiceHFRBullet extends NiceBullet; defaultproperties { bDisableComplexMovement=False trailXClass=None StaticMeshRef="ZED_FX_SM.Energy.ZED_FX_Energy_Card" DrawScale=0.500000 ambientSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Projectile_Loop" explosionImpact=(bImportanEffect=True,decalClass=Class'KFMod.FlameThrowerBurnMark_Medium',EmitterClass=Class'KFMod.ZEDMKIIPrimaryProjectileImpact',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Projectile_Explode",noiseVolume=2.000000) }