class NiceHFRFlameB extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True FadeOut=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True UseRandomSubdivision=True ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000) ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000)) FadeOutStartTime=0.501500 MaxParticles=15 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000) StartSizeRange=(X=(Min=1.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 Texture=Texture'KillingFloorWeapons.FlameThrower.FlameThrowerFire' TextureUSubdivisions=1 TextureVSubdivisions=1 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.450000,Max=0.850000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(0)=SpriteEmitter0 LightType=LT_Pulse LightHue=30 LightSaturation=100 LightBrightness=300.000000 LightRadius=4.000000 bNoDelete=False bDynamicLight=True bNetTemporary=True Physics=PHYS_Trailer }