class NiceHuskGunProjectile_Weak extends NiceHuskGunProjectile; defaultproperties { ExplosionEmitter=Class'KFMod.FlameImpact_Weak' FlameTrailEmitterClass=Class'KFMod.FlameThrowerHusk_Weak' ExplosionSoundVolume=1.250000 ExplosionDecal=Class'KFMod.FlameThrowerBurnMark_Small' }