class NiceMAC10Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceMAC10Pickup' AmmoPickupAmount=30 MaxAmmo=300 InitialAmount=75 PickupClass=class'NiceMAC10AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="MAC-10 bullets" }