//============================================================================== // NicePack / NiceRemoteDataAdapter //============================================================================== // Temporary stand-in for future functionality. // Use this class to catch events from storages. //============================================================================== // 'Nice pack' source // Do whatever the fuck you want with it // Author: dkanus // E-mail: dkanus@gmail.com //============================================================================== class NiceRemoteDataAdapter extends Object dependson(NiceStorageBase); var LevelInfo level; static function DataCreated(string dataID); // Called on clients the moment client storage connects to the server one. static function LinkEstablished(); // Called on client after server responds to his request // to check if certain data exists. static function DataExistResponse(string dataID, bool doesExist); // Called on client after server responds to his connection request. static function ConnectionRequestResponse ( string dataID, NiceStorageBase.ECreateDataResponse response ); // Fired-off when writing rights to a certain data were granted. // Always called on server. // Only called on client that gained writing rights. static function WriteAccessGranted( string dataID, NicePlayerController newOwner); // Fired-off when server refused to grant writing rights to data. // Always called on server. // Only called on client that tried to gain writing rights. static function WriteAccessRevoked( string dataID, NicePlayerController newOwner); // Fired-off when writing rights to a certain data were revoked. // Always called on server. // Only called on client that lost writing rights. static function WriteAccessRefused( string dataID, NicePlayerController newOwner); // Fired off on client when server finished sending him all the info about // particular data set. static function DataUpToDate(string dataID); // Fire off on server and listening clients when // a particular variable was updated. static function VariableUpdated( string dataID, string varName); static function BoolVariableUpdated(string dataID, string varName, bool newValue); static function ByteVariableUpdated(string dataID, string varName, byte newValue); static function IntVariableUpdated( string dataID, string varName, int newValue); static function FloatVariableUpdated( string dataID, string varName, float newValue); static function StringVariableUpdated( string dataID, string varName, string newValue); static function ClassVariableUpdated( string dataID, string varName, class newValue); defaultproperties { }