class NiceM79GrenadeLauncher extends NiceWeapon; simulated function PostBeginPlay(){ local AutoReloadAnimDesc reloadDesc; autoReloadsDescriptions.Length = 0; reloadDesc.canInterruptFrame = 0.101; reloadDesc.trashStartFrame = 0.65;//0.869; reloadDesc.resumeFrame = 0.101; reloadDesc.speedFrame = 0.101; reloadDesc.animName = 'Fire'; autoReloadsDescriptions[0] = reloadDesc; reloadDesc.animName = 'Iron_Fire'; autoReloadsDescriptions[1] = reloadDesc; super.PostBeginPlay(); } defaultproperties { bChangeClipIcon=True bChangeBulletsIcon=True hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79' hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79' reloadType=RTYPE_AUTO ForceZoomOutOnFireTime=0.400000 MagCapacity=1 ReloadRate=0.010000 ReloadAnimRate=1.000000 bHoldToReload=True Weight=4.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M79' bIsTier2Weapon=True MeshRef="KF_Weapons2_Trip.M79_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Special.M79_cmb" SelectSoundRef="KF_M79Snd.M79_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.M79_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=Class'NicePack.NiceM79Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.650000 CurrentRating=0.650000 Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades." DisplayFOV=65.000000 Priority=162 InventoryGroup=3 GroupOffset=11 PickupClass=Class'NicePack.NiceM79Pickup' PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceM79Attachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="M79 Grenade Launcher" LightType=LT_None LightBrightness=0.000000 LightRadius=0.000000 }