class NiceDeagleAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { WeaponPickupClass=Class'NicePack.NiceDeaglePickup' AmmoPickupAmount=8 MaxAmmo=72 InitialAmount=24 PickupClass=Class'NicePack.NiceDeagleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Deagle bullets" }