class NiceClaymorePickup extends NiceWeaponPickup; defaultproperties { cost=1000 Weight=6.000000 PowerValue=75 SpeedValue=40 RangeValue=-23 Description="A medieval claymore sword." ItemName="Claymore Sword" ItemShortName="Claymore" CorrespondingPerkIndex=4 InventoryType=class'NiceClaymore' PickupMessage="You got the Claymore Sword." PickupSound=Sound'KF_ClaymoreSnd.foley.WEP_Claymore_Foley_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups3_Trip.melee.Claymore_Pickup' CollisionRadius=27.000000 CollisionHeight=5.000000 }