// Zombie Monster for KF Invasion gametype class NiceZombieBloatBase extends NiceMonster abstract; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd.uax var BileJet BloatJet; var bool bPlayBileSplash; var bool bMovingPukeAttack; var float RunAttackTimeout; //------------------------------------------------------------------------------- // NOTE: All Code resides in the child class(this class was only created to // eliminate hitching caused by loading default properties during play) //------------------------------------------------------------------------------- defaultproperties { StunThreshold=4.000000 fuelRatio=0.250000 clientHeadshotScale=1.500000 MeleeAnims(0)="BloatChop2" MeleeAnims(1)="BloatChop2" MeleeAnims(2)="BloatChop2" BleedOutDuration=6.000000 ZapThreshold=0.500000 ZappedDamageMod=1.500000 bHarpoonToBodyStuns=False ZombieFlag=1 MeleeDamage=14 damageForce=70000 bFatAss=True KFRagdollName="Bloat_Trip" PuntAnim="BloatPunt" Intelligence=BRAINS_Stupid bCanDistanceAttackDoors=True bUseExtendedCollision=True ColOffset=(Z=60.000000) ColRadius=27.000000 ColHeight=22.000000 SeveredArmAttachScale=1.100000 SeveredLegAttachScale=1.300000 SeveredHeadAttachScale=1.700000 PlayerCountHealthScale=0.250000 OnlineHeadshotOffset=(X=5.000000,Z=70.000000) OnlineHeadshotScale=1.500000 AmmunitionClass=Class'KFMod.BZombieAmmo' ScoringValue=17 IdleHeavyAnim="BloatIdle" IdleRifleAnim="BloatIdle" MeleeRange=30.000000 GroundSpeed=75.000000 WaterSpeed=102.000000 HealthMax=525.000000 Health=525 HeadHeight=2.500000 HeadScale=1.500000 AmbientSoundScaling=8.000000 MenuName="Nice Bloat" MovementAnims(0)="WalkBloat" MovementAnims(1)="WalkBloat" WalkAnims(0)="WalkBloat" WalkAnims(1)="WalkBloat" WalkAnims(2)="WalkBloat" WalkAnims(3)="WalkBloat" IdleCrouchAnim="BloatIdle" IdleWeaponAnim="BloatIdle" IdleRestAnim="BloatIdle" DrawScale=1.075000 PrePivot=(Z=5.000000) SoundVolume=200 Mass=400.000000 RotationRate=(Yaw=45000,Roll=0) }