class NiceThompsonDrumSMG extends NiceAssaultRifle; defaultproperties { bSemiAutoFireEnabled=False reloadPreEndFrame=0.132000 reloadEndFrame=0.570000 reloadChargeEndFrame=0.810000 reloadMagStartFrame=0.347000 reloadChargeStartFrame=0.670000 MagazineBone="Magazine_Drum" MagCapacity=40 ReloadRate=3.800000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_IJC_spThompson_Drum" Weight=5.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 SleeveNum=0 TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Thompson_Drum' bIsTier2Weapon=True MeshRef="KF_IJC_Summer_Weps1.ThompsonDrum" SkinRefs(1)="KF_IJC_Summer_Weapons.Thompson_Drum.thompson_drum_cmb" SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back" HudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum_unselected" SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=class'NiceThompsonDrumFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=124 InventoryGroup=3 GroupOffset=20 PickupClass=class'NiceThompsonDrumPickup' PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000) BobDamping=4.000000 AttachmentClass=class'NiceThompsonDrumAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Rising Storm Tommy Gun" TransientSoundVolume=1.250000 }