class NiceSealSquealFire extends NiceFire; defaultproperties { ProjSpawnOffset=(X=5.000000) EffectiveRange=2500.000000 ProjectileSpeed=3000.000000 bulletClass=class'NiceBallisticHarpoon' ExplosionDamageType=class'NiceDamTypeSealSquealExplosion' ExplosionDamage=480 ExplosionRadius=200.000000 explosionExponent=1.000000 ExplosionMomentum=75000.000000 fuseTime=15.000000 explodeOnFuse=True bShouldStick=True FireAimedAnim="Iron_Fire" maxVerticalRecoilAngle=1500 maxHorizontalRecoilAngle=250 FireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire_M" StereoFireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" DamageType=class'NiceDamTypeSealSquealBlunt' DamageMax=150 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=0.750000 AmmoClass=class'NiceSealSquealAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.500000 BotRefireRate=1.800000 FlashEmitterClass=Class'KFMod.SealSquealMuzzleFlash1P' aimerror=42.000000 }