class NiceBoomStickAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar' mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer' MovementAnims(0)="JogF_HuntingShotgun" MovementAnims(1)="JogB_HuntingShotgun" MovementAnims(2)="JogL_HuntingShotgun" MovementAnims(3)="JogR_HuntingShotgun" TurnLeftAnim="TurnL_HuntingShotgun" TurnRightAnim="TurnR_HuntingShotgun" CrouchAnims(0)="CHwalkF_HuntingShotgun" CrouchAnims(1)="CHwalkB_HuntingShotgun" CrouchAnims(2)="CHwalkL_HuntingShotgun" CrouchAnims(3)="CHwalkR_HuntingShotgun" WalkAnims(0)="WalkF_HuntingShotgun" WalkAnims(1)="WalkB_HuntingShotgun" WalkAnims(2)="WalkL_HuntingShotgun" WalkAnims(3)="WalkR_HuntingShotgun" CrouchTurnRightAnim="CH_TurnR_HuntingShotgun" CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun" IdleCrouchAnim="CHIdle_HuntingShotgun" IdleWeaponAnim="Idle_HuntingShotgun" IdleRestAnim="Idle_HuntingShotgun" IdleChatAnim="Idle_HuntingShotgun" IdleHeavyAnim="Idle_HuntingShotgun" IdleRifleAnim="Idle_HuntingShotgun" FireAnims(0)="Fire_HuntingShotgun" FireAnims(1)="Fire_HuntingShotgun" FireAnims(2)="Fire_HuntingShotgun" FireAnims(3)="Fire_HuntingShotgun" FireAltAnims(0)="Fire_HuntingShotgun" FireAltAnims(1)="Fire_HuntingShotgun" FireAltAnims(2)="Fire_HuntingShotgun" FireAltAnims(3)="Fire_HuntingShotgun" FireCrouchAnims(0)="CHFire_HuntingShotgun" FireCrouchAnims(1)="CHFire_HuntingShotgun" FireCrouchAnims(2)="CHFire_HuntingShotgun" FireCrouchAnims(3)="CHFire_HuntingShotgun" FireCrouchAltAnims(0)="CHFire_HuntingShotgun" FireCrouchAltAnims(1)="CHFire_HuntingShotgun" FireCrouchAltAnims(2)="CHFire_HuntingShotgun" FireCrouchAltAnims(3)="CHFire_HuntingShotgun" HitAnims(0)="HitF_HuntingShotgun" HitAnims(1)="HitB_HuntingShotgun" HitAnims(2)="HitL_HuntingShotgun" HitAnims(3)="HitR_HuntingShotgun" PostFireBlendStandAnim="Blend_HuntingShotgun" PostFireBlendCrouchAnim="CHBlend_HuntingShotgun" MeshRef="KF_Weapons3rd_Trip.HuntingShot_3rd" }