class NiceCrossbowPickup extends NiceWeaponPickup; #exec OBJ LOAD FILE=KillingFloorWeapons.utx defaultproperties { Weight=9.000000 AmmoCost=10 BuyClipSize=1 PowerValue=64 SpeedValue=50 RangeValue=100 Description="Recreational hunting weapon, equipped with powerful scope and firing trigger. Comes with special ammunition, designed to tear through low-resistance materials." ItemName="Crossbow" ItemShortName="Crossbow" AmmoItemName="Crossbow Bolts" AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo' CorrespondingPerkIndex=2 EquipmentCategoryID=3 MaxDesireability=0.790000 InventoryType=class'NiceCrossbow' PickupMessage="You got the Crossbow" PickupSound=Sound'KF_XbowSnd.Xbow_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.crossbow_pickup' CollisionRadius=25.000000 CollisionHeight=5.000000 }