class NiceM99Attachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPTRD' MovementAnims(0)="JogF_M4203" MovementAnims(1)="JogB_M4203" MovementAnims(2)="JogL_M4203" MovementAnims(3)="JogR_M4203" TurnLeftAnim="TurnL_M4203" TurnRightAnim="TurnR_M4203" CrouchAnims(0)="CHWalkF_M4203" CrouchAnims(1)="CHWalkB_M4203" CrouchAnims(2)="CHWalkL_M4203" CrouchAnims(3)="CHWalkR_M4203" WalkAnims(0)="WalkF_M4203" WalkAnims(1)="WalkB_M4203" WalkAnims(2)="WalkL_M4203" WalkAnims(3)="WalkR_M4203" CrouchTurnRightAnim="CH_TurnR_M4203" CrouchTurnLeftAnim="CH_TurnL_M4203" IdleCrouchAnim="CHIdle_M4203" IdleWeaponAnim="Idle_M4203" IdleRestAnim="Idle_M4203" IdleChatAnim="Idle_M4203" IdleHeavyAnim="Idle_M4203" IdleRifleAnim="Idle_M4203" FireAnims(0)="Fire_M99" FireAnims(1)="Fire_M99" FireAnims(2)="Fire_M99" FireAnims(3)="Fire_M99" FireAltAnims(0)="Fire_M99" FireAltAnims(1)="Fire_M99" FireAltAnims(2)="Fire_M99" FireAltAnims(3)="Fire_M99" FireCrouchAnims(0)="CHFire_M99" FireCrouchAnims(1)="CHFire_M99" FireCrouchAnims(2)="CHFire_M99" FireCrouchAnims(3)="CHFire_M99" FireCrouchAltAnims(0)="CHFire_M99" FireCrouchAltAnims(1)="CHFire_M99" FireCrouchAltAnims(2)="CHFire_M99" FireCrouchAltAnims(3)="CHFire_M99" HitAnims(0)="HitF_M4203" HitAnims(1)="HitB_M4203" HitAnims(2)="HitL_M4203" HitAnims(3)="HitR_M4203" PostFireBlendStandAnim="Blend_M4203" PostFireBlendCrouchAnim="CHBlend_M4203" MeshRef="KF_Weapons3rd4_Trip.M99_Sniper_3rd" }