class NiceMP5MFire extends NiceHighROFFire; defaultproperties { FireEndSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_M" FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S" AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop" ProjectileSpeed=21250.000000 RecoilRate=0.0075000 maxVerticalRecoilAngle=160 maxHorizontalRecoilAngle=80 RecoilVelocityScale=0.000000 ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG' ShellEjectBoneName="Shell_eject" NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire" DamageType=Class'NicePack.NiceDamTypeMP5M' DamageMin=35 DamageMax=35 Spread=500.0 SpreadStyle=SS_Random Momentum=5500.000000 FireRate=0.075000 AmmoClass=Class'NicePack.NiceMP5MAmmo' ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' }