class NiceMP7MAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_MP7" MovementAnims(1)="JogB_MP7" MovementAnims(2)="JogL_MP7" MovementAnims(3)="JogR_MP7" TurnLeftAnim="TurnL_MP7" TurnRightAnim="TurnR_MP7" CrouchAnims(0)="CHWalkF_MP7" CrouchAnims(1)="CHWalkB_MP7" CrouchAnims(2)="CHWalkL_MP7" CrouchAnims(3)="CHWalkR_MP7" WalkAnims(0)="WalkF_MP7" WalkAnims(1)="WalkB_MP7" WalkAnims(2)="WalkL_MP7" WalkAnims(3)="WalkR_MP7" CrouchTurnRightAnim="CH_TurnR_MP7" CrouchTurnLeftAnim="CH_TurnL_MP7" IdleCrouchAnim="CHIdle_MP7" IdleWeaponAnim="Idle_MP7" IdleRestAnim="Idle_MP7" IdleChatAnim="Idle_MP7" IdleHeavyAnim="Idle_MP7" IdleRifleAnim="Idle_MP7" FireAnims(0)="Fire_MP7" FireAnims(1)="Fire_MP7" FireAnims(2)="Fire_MP7" FireAnims(3)="Fire_MP7" FireAltAnims(0)="Fire_MP7" FireAltAnims(1)="Fire_MP7" FireAltAnims(2)="Fire_MP7" FireAltAnims(3)="Fire_MP7" FireCrouchAnims(0)="CHFire_MP7" FireCrouchAnims(1)="CHFire_MP7" FireCrouchAnims(2)="CHFire_MP7" FireCrouchAnims(3)="CHFire_MP7" FireCrouchAltAnims(0)="CHFire_MP7" FireCrouchAltAnims(1)="CHFire_MP7" FireCrouchAltAnims(2)="CHFire_MP7" FireCrouchAltAnims(3)="CHFire_MP7" HitAnims(0)="HitF_MP7" HitAnims(1)="HitB_MP7" HitAnims(2)="HitL_MP7" HitAnims(3)="HitR_MP7" PostFireBlendStandAnim="Blend_MP7" PostFireBlendCrouchAnim="CHBlend_MP7" MeshRef="KF_Weapons3rd2_Trip.mp7_3rd" WeaponAmbientScale=2.000000 bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 }