class NiceDualJudgePistolAttachment extends NiceDualiesAttachment; defaultproperties { BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd' mTracerClass=None mShellCaseEmitterClass=None MeshRef="NicePackA.Judge.juj_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 }