class NiceHuskGunProjectile_Strong extends NiceHuskGunProjectile; defaultproperties { ExplosionEmitter=Class'KFMod.FlameImpact_Strong' FlameTrailEmitterClass=Class'KFMod.FlameThrowerHusk_Strong' ExplosionSoundVolume=2.000000 ExplosionDecal=Class'KFMod.FlameThrowerBurnMark_Large' }