class NiceCLGLAmmo extends NiceAmmo; defaultproperties { AmmoPickupAmount=4 MaxAmmo=30 InitialAmount=6 PickupClass=Class'NicePack.NiceCLGLAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="CLGL Grenades" }