class NiceLAWPickup extends NiceWeaponPickup; #exec OBJ LOAD FILE=KillingFloorWeapons.utx defaultproperties { Weight=9.000000 cost=1250 AmmoCost=13 BuyClipSize=1 PowerValue=100 SpeedValue=20 RangeValue=64 Description="Light Anti Tank weapon. Designed to punch through armored vehicles." ItemName="L.A.W" ItemShortName="L.A.W" AmmoItemName="L.A.W Rockets" AmmoMesh=StaticMesh'KillingFloorStatics.LAWAmmo' CorrespondingPerkIndex=6 EquipmentCategoryID=3 MaxDesireability=0.790000 InventoryType=Class'NicePack.NiceLAW' RespawnTime=60.000000 PickupMessage="You got the L.A.W." PickupSound=Sound'KF_LAWSnd.LAW_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Super.LAW_Pickup' CollisionRadius=35.000000 CollisionHeight=10.000000 }