class NiceM32Ammo extends NiceAmmo; defaultproperties { WeaponPickupClass=Class'NicePack.NiceM32Pickup' AmmoPickupAmount=6 MaxAmmo=36 InitialAmount=9 PickupClass=Class'NicePack.NiceM32AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="M32 Grenades" }