class NiceM32GrenadeLauncher extends NiceWeapon; simulated function fillSubReloadStages(){ // Loading 6 shells during 300 frames tops, with first shell loaded at frame 40, with 49 frames between load moments generateReloadStages(6, 300, 40, 49); } defaultproperties { bChangeClipIcon=True bChangeBulletsIcon=True hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79' hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79' reloadType=RTYPE_SINGLE MagCapacity=6 ReloadRate=1.634000 ReloadAnim="Reload" ReloadAnimRate=1.000000 bHoldToReload=True WeaponReloadAnim="Reload_M32_MGL" Weight=7.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M32' bIsTier3Weapon=True MeshRef="KF_Weapons2_Trip.M32_MGL_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Special.M32_cmb" SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr" SelectSoundRef="KF_M79Snd.M79_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.M32_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceM32Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.650000 CurrentRating=0.650000 Description="An advanced semi automatic grenade launcher. Launches high explosive grenades." DisplayFOV=65.000000 Priority=210 InventoryGroup=4 GroupOffset=6 PickupClass=Class'NicePack.NiceM32Pickup' PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceM32Attachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="M32 Grenade Launcher" LightType=LT_None LightBrightness=0.000000 LightRadius=0.000000 }