class NiceXMV850Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceXMV850Pickup' AmmoPickupAmount=80 MaxAmmo=480 InitialAmount=120 PickupClass=class'NiceXMV850AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="XMV850 bullets" }