class NiceM4Fire extends NiceHighROFFire; defaultproperties { FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M" FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S" AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop" zedTimeFireSpeedUp=2.500000 ProjectileSpeed=44000.000000 RecoilRate=0.065000 maxVerticalRecoilAngle=170 maxHorizontalRecoilAngle=85 ShellEjectClass=Class'ROEffects.KFShellEjectM4Rifle' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M" StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle' DamageMin=69 DamageMax=69 Momentum=8500.000000 FireRate=0.075000 AmmoClass=Class'NicePack.NiceM4Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 }