class NiceM7A3MFire extends NiceFire; defaultproperties { ProjectileSpeed=21250.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.085000 maxVerticalRecoilAngle=120 maxHorizontalRecoilAngle=60 ShellEjectClass=Class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True FireSoundRef="KF_M7A3Snd.M7A3_Fire_M" StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=Class'NicePack.NiceDamTypeM7A3M' DamageMin=70 DamageMax=70 Momentum=7000.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.050000 FireForce="AssaultRifleFire" FireRate=0.080000 AmmoClass=Class'NicePack.NiceM7A3MAmmo' ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000) ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000) ShakeRotTime=2.500000 ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.500000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 }