class NiceAA12Fire extends NiceShotgunFire; defaultproperties { ProjPerFire=5 KickMomentum=(X=-35.000000,Z=5.000000) maxVerticalRecoilAngle=1000 maxHorizontalRecoilAngle=500 ShellEjectClass=Class'ROEffects.KFShellEjectShotty' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_AA12Snd.AA12_Fire" StereoFireSoundRef="KF_AA12Snd.AA12_FireST" NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire" DamageType=Class'NicePack.NiceDamTypeAA12Shotgun' DamageMax=48 Momentum=60000.000000 bWaitForRelease=False FireAnimRate=1.000000 FireRate=0.200000 AmmoClass=Class'NicePack.NiceAA12Ammo' ShakeRotMag=(Z=250.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(Z=6.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.250000 }