class NiceBossLAWProj extends LAWProj; //----------------------------------------------------------------------------- // PostBeginPlay //----------------------------------------------------------------------------- simulated function PostBeginPlay() { // Difficulty Scaling if(Level.Game != none){ if(Level.Game.GameDifficulty >= 5.0) // Hell on Earth & Suicidal damage = default.damage * 1.3; else damage = default.damage * 1.0; } super.PostBeginPlay(); } defaultproperties { ArmDistSquared=0.000000 Damage=200.000000 MyDamageType=Class'KFMod.DamTypeFrag' }