class NiceHFRPFire extends NiceFire; defaultproperties { ProjectileSpeed=2000.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.070000 maxVerticalRecoilAngle=70 maxHorizontalRecoilAngle=35 bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Fire_M" StereoFireSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Fire_S" NoAmmoSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Dryfire" DamageType=class'NiceDamTypeHFR' DamageMax=50 Momentum=8500.000000 bWaitForRelease=False TransientSoundVolume=1.200000 TransientSoundRadius=500.000000 FireLoopAnim="Fire" FireAnimRate=0.909000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.096000 bulletClass=class'NiceHFRBullet' AmmoClass=class'NiceHFRAmmo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper' aimerror=42.000000 Spread=0.015000 }